During The Game Awards 2020, Square Enix announced Just Cause: Mobile. Here’s everything you need to know about the upcoming title for iOS and Android.
Just Cause: Mobile isn’t just aptly named, it’s pretty insane. Square Enix have already released a trailer which offers a look at gameplay; alongside this, they have also confirmed some interesting and important details about the game.
You can check out the Just Cause: Mobile trailer below:
Just Cause: Mobile Looks Like A Twin Stick Shooter
Unlike the standard Just Cause titles, the mobile edition of the game is going to bee a top-down, twin-stick shooter from the looks of it all.
It’s going to feature a Single Player mode alongside two variants of Multiplayer action. There’s four-player co-op and a 30-person competitive experience.
All this should offer an “on-the-go grappling, gliding, and shooting experience” with “exhilerating top-down gameplay”. Sounds pretty good, right?
The trailer offers us a glimpse into the mayhem, featuring a fair bit of vehicular combat in-and-amongst the gliding and grappling and shooting. However, it doesn’t look fantastic. This is, of course, an early look at gameplay so there’s no telling as to whether it will improve or not. But, I wouldn’t count on it.
With demand a game like Just Cause: Mobile will require, especially during Multiplayer action, it will almost-definitely need to be scaled down rather than up to support a consistent performance.
Just Cause: Mobile is also going to be free-to-play, amazingly. So, there’s going to be the interesting discussion around how Square Enix are monetising the title.
Most-likely, there will be some sort of battle pass system, much like other free-to-play multiplayer titles. If we look to a title such as PUBG Mobile or Call of Duty Mobile, we can see that there is a monetisation effort through a seasonal Battle Pass on top of a premium currency.
Almost every free-to-play mobile title has some form of premium currency. Whether it’s Gems or Crystals, Gold or something else… Just Cause: Mobile will probably be no-different.